Rappa 5-Star Imaginary Erudition Kit, Builds, Stats and best Teams in Honkai: Star Rail

Rappa 5-Star Imaginary Erudition Kit, Builds, Stats and Best Teams in Honkai: Star Rail 2.6

Rappa release date is 22 October 2024 in Phase one of Version 2.6 in Honkai Star Rail.

In this article you will find everything about Rappa, starting from Ascension and Trace materials, leveling calculator, kit and Eidolons, best Builds and Teams.

Scroll down to find his best TEAMS and BUILDS or use CTRL+F to search into the article.

Best Rappa Builds

Best Relics, Planar Ornaments and Light Cones for Rappa in Honkai: Star Rail

Best Relics, Ornaments and Light Cones for Rappa (Imaginary/Erudition):

Rank Relics Ornaments Light Cones Type
S Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge x4
Talia: Kingdom of Banditry
Talia: Kingdom of Banditry
Star Rail - Ninjutsu Inscription - Dazzling Evilbreaker Light Cone
Ninjutsu Inscription - Dazzling Evilbreaker
Rappa
Signature
A Thief of Shooting Meteor
Thief of Shooting Meteor x4
Space Sealing Station
Space Sealing Station
Star Rail - After the Charmony Fall Light Cone
After the Charmony Fall
Gacha
B Iron Cavalry Against the Scourge
Iron Cavalry Against the Scourge x2
Messenger Traversing Hackerspace
Messenger Traversing Hackerspace x2
Forge of the Kalpagni Lantern
Forge of the Kalpagni Lantern
Star Rail - Eternal Calculus Light Cone
Eternal Calculus
Herta
Store
C Star Rail - Make the World Clamor Light Cone
Make the World Clamor
Gacha
D Star Rail - Night on the Milky Way Light Cone
Night on the Milky Way
Himeko
Signature

Rappa Stats Priority for Items

Best Relics and Planar Ornaments main stats and substats for Rappa in HSR

Recommended ENDGAME Stats for Rappa (Imaginary/Erudition):

  • HP: 2800 or more

  • ATK: 3200 or more

  • Break Effect: 160%-240%+ (before team buffs, not possible with Energy Regen Rope)

  • SPD: 145 more

Recommended Traces Priority for Rappa (Imaginary/Erudition):

What Traces to Level up first for Rappa in Honkai: Star Rail

  1. Talent

  2. Ultimate

  3. Basic attack

  4. Skill

Main Stats Sub Stats Recommended Value
Body: ATK% SPD (until breakpoint)
Break Effect
ATK%
2800+ HP
Feet: SPD 3200+ ATK
Sphere: ATK% 160%+ Break Effect
Rope: Break Effect or ERR 145+ SPD

Rappa (Imaginary/Erudition) Teams

Best F2P (free-to-play) and other team comps for Rappa in Honkai: Star Rail

You can also Click on the other Characters photos in the table below to see their Builds too.

Team 1 (F2P) DPS Support Support Healer
Star Rail - Rappa
Rappa
Star Rail - Trailblazer (Imaginary)
Trailblazer (Imaginary)
Star Rail - Asta
Asta
Star Rail - Lynx
Lynx
Team 2 (Super Break) DPS Support Support Sustain
Star Rail - Rappa
Rappa
Star Rail - Trailblazer (Imaginary)
Trailblazer (Imaginary)
Star Rail - Ruan Mei
Ruan Mei
Star Rail - Lingsha
Lingsha

Rappa Tips & Tricks:

Pros

  • Great damage in all game modes.

  • Deals Weakness-ignoring Toughness DMG.

  • Has built-in Weakness Break Efficiency.

  • Deals both direct Break DMG and Super Break DMG.

  • Passively increases enemies’ Break DMG taken.

Cons

  • Ultimate dependant for DMG.

  • Doesn’t have a Weakness Implant for targeted Breaking.

  • Toughness Breaking needs to be constant for max DMG.

  • Imaginary Break not as great.

  • Extra Super Break DMG is needed for full potential.

Are you looking for other Character builds as well? Click or tap the button to see more:

Rappa Detailed Summary of Build Materials and Leveling Calculator:

Below you can find the total amount of materials and credit needed to power level Rappa from Level 1 to Level 80.

Rappa Kit (Honkai Star Rail):

Rappa is a 5-Star Imaginary character of Erudition path.

  • Basic Attack: Deals Imaginary DMG equal to 100% of Rappa's ATK to a single target enemy.

    • Enhanced Basic Attack Launches Ningu: Demonbane Petalblade. The first 2 hits deal Imaginary DMG equal to 100% of Rappa's ATK to one designated enemy and Imaginary DMG equal to 50% of Rappa's ATK to adjacent targets, and the 3rd hit deals Imaginary DMG equal to 100% of Rappa's ATK to all enemies.
      Enhanced Basic ATK will not recover Skill Points. Attacking enemies that don't have Imaginary Weakness can still reduce Toughness, whose effect is equal to 50% of the original Toughness Reduction. When Breaking Weakness, triggers the Imaginary Weakness Break effect.

  • Skill: Deals Imaginary DMG equal to 120% of Rappa's ATK to all enemies.

  • Ultimate: Enters the "Sealform" state, immediately gains 1 extra turn, obtains 3 points of "Chroma Ink," and increases Weakness Break Efficiency by 50% and Break Effect by 30%.
    While in the "Sealform" state, Basic ATK is enhanced, and Skill and Ultimate cannot be used. After using Enhanced Basic ATK, consumes 1 point of "Chroma Ink." When "Chroma Ink" is depleted, exits the "Sealform" state.

  • Talent (passive ability): Each time the enemy target is Weakness Broken, Rappa gains 1 point of Charge, up to a max of 10 points of Charge. When Rappa next launches the third hit of Ningu: Demonbane Petalblade, additionally deals Break DMG equal to 60% of Rappa's Imaginary Break DMG to all enemies. This DMG can ignore Weakness Type to reduce 2 Toughness, consuming all Charge. Each point of Charge increases the Break DMG multiplier by 50% and increases the Toughness Reduction that can ignore Weakness Type by 1.
    When Breaking Weakness, triggers the Imaginary Weakness Break effect.

  • Technique: After using Technique, enters the Graffiti state for 20 seconds. While in the Graffiti state, moves forward rapidly for a set distance and attacks any enemies touched. During the rapid movement, can block all enemies' attacks. Using an attack in the Graffiti state can end the state's duration early. After entering combat via attacking enemies, deals 30 Toughness Reduction regardless of Weakness Type and Break DMG equal to 200% of Rappa's Imaginary Break DMG to each enemy target, and deals Break DMG equal to 180% of Rappa's Imaginary Break DMG to adjacent targets. At the same time, this unit regenerates 10 Energy.

  • Bonus Trace 1: When the Weakness of an elite-level or higher enemy is broken, Rappa additionally gains 1 point(s) of Charge and regenerates 10 Energy.

  • Bonus Trace 2: While in the Sealform state, after Rappa uses Enhanced Basic ATK to deal DMG to a Weakness Broken enemy target, converts the Toughness Reduction from this instance of DMG to 1 instance of 60% Super Break DMG.

  • Bonus Trace 3: When an enemy target becomes Weakness Broken, increases the Break DMG taken by 2%. If Rappa's current ATK is higher than 2400, for every 100 excess ATK, additionally increases this value by 1%, up to a max additional increase of 8%. This effect lasts for 2 turn(s).

Rappa Eidolons in Honkai Star Rail:

  • Returned Is the Revenant With No Ferry Toll (E1): During the "Sealform" state entered by using Ultimate, DMG dealt by Rappa ignores 15% of the targets' DEF. After exiting the "Sealform" state, regenerates 20 Energy.

  • Free Is the Mind Enlightened by Haikus (E2): The Enhanced Basic ATK's first 2 hits have their Toughness Reduction against the one designated enemy increased by 50%.

  • Many Are the Shrines That Repel No Hell (E3): Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

  • Lost Is the Nindō Devoured by Time (E4): While in the "Sealform" state, increases all allies' SPD by 12%.

  • Steady Is The Ranger With Unerring Arrows (E5): Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

  • Righteous Is the Wrath That Spares No Evil (E6): When battle starts, Rappa gains 5 point(s) of her Talent's Charge, whose upper limit is 5 point(s). After launching the third hit of "Ningu: Demonbane Petalblade," gains 5 point(s) of Charge.

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